Budujemy coś takiego:
Wklejamy komendy:
1. /testfor @a {SelectedItemSlot:0,Inventory:[{Slot:0b,tag:{Unbreakable:1,HideFlags:2,AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:-100,Operation:2,UUIDMost:82613,UUIDLeast:100804}],ench:[{id:3,lvl:10},{id:1,lvl:10}],display:{Lore:["Throw to launch fireball"],Name:"Fireball"}}}]}
2. /execute @e[type=Fireball,Name=SnowFireBall] ~ ~ ~ /entitydata @e[type=Snowball] {OnGround:1b}
3. /execute @e[type=Fireball,Name=SnowFireBall] ~ ~ ~ /particle lava ~ ~ ~ 1 1 1 0.1 1000 force
4. /execute @e[type=Fireball,Name=SnowFireBall] ~ ~ ~ /particle largesmoke ~ ~ ~ 1 1 1 0.1 500 force
5. /execute @a ~ ~ ~/execute @e[type=Snowball,r=12] ~ ~ ~ /summon Fireball ~ ~ ~ {direction:[0.0,0.0,0.0],ExplosionPower:
4,CustomName:SnowFireBall}
Aby otrzymać miotacz meteorytów, wpisujemy /replaceitem entity @p slot.hotbar.0 minecraft:snowball 64 0 {Unbreakable:1,HideFlags:2,AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:-100,Operation:2,UUIDMost:82613,UUIDLeast:100804}],ench:[{id:3,lvl:10},{id:1,lvl:10}],display:{Lore:["Throw to launch fireball"],Name:"Fireball"}}
Aby zmienić siłę wybuchu, zmieniamy cyfrę zaznaczoną na
złoto