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Problem z grą minecraft-wyrzucanie z gry


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#1 michal123l

michal123l

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Napisano 28 October 2020 - 00:24

Witam
 
 Mam pewien problem z grą minecraft. Chodzi o to, że gram sobie na serwerze i wyrzuca  po jakimś czasie(2h,3h zależy)  podając takie logi, które są poniżej. Jak mogę rozwiązać ten problem ? Sprawdzałem pamięć mam 4gb system 32 bitowy tylko sie okazuje ze jednak mam 3gb (tak pisze we właściwościach komputera) próbowałem docisnąć kości, bo mogły się odpiąć, ale wszystko się zgadzało. Próbowałem zwiększać pamięć  z 800mb,900mb przypisaną do minecraft  np  jak ustawiłem 1gb to dalej to samo się działo a jak dałem z 1,5gb to nawet gra się nie włączała tylko odrazu wracało do launchera z błędem. Jak mogę rozwiązać ten problem ?
 

[spoiler] ---- Minecraft Crash Report ----

// Why is it breaking :(
 
Time: 26.10.20 18:54
Description: Updating screen events
 
java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Thread.java:714)
at  int null const extends native ' final case true volatile interface " long 9 volatile static const switch import private abstract # break interface class $ 9 ! while 5 " strictfp * break throws ! + ? break int try super throw & double { + # true protected switch private implements. ^ 0(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. for for(Unknown Source)
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. for for(Unknown Source)
at  while 1 protected 5 synchronized # , 0 volatile + 6 synchronized short this | private " 3 " byte for throw float 8 long abstract 8 # final break 7 ` | const const ! 0 + ^ package + 6 else % false package package + true for const = % native int ! finally 9 static implements. for for(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. for for(Unknown Source)
at  while 1 protected 5 synchronized # , 0 volatile + 6 synchronized short this | private " 3 " byte for throw float 8 long abstract 8 # final break 7 ` | const const ! 0 + ^ package + 6 else % false package package + true for const = % native int ! finally 9 static implements. for for(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. new default(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. ^ if(Unknown Source)
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. = int default(Unknown Source)
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. 1 `(Unknown Source)
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. | float(Unknown Source)
at net.minecraft.client.main.Main.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at pl.blazingpack.launcher.BlazingPackLauncher.main(BlazingPackLauncher.java:27)
 
 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
 
-- Head --
Stacktrace:
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Thread.java:714)
at  int null const extends native ' final case true volatile interface " long 9 volatile static const switch import private abstract # break interface class $ 9 ! while 5 " strictfp * break throws ! + ? break int try super throw & double { + # true protected switch private implements. ^ 0(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. for for(Unknown Source)
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. for for(Unknown Source)
at  while 1 protected 5 synchronized # , 0 volatile + 6 synchronized short this | private " 3 " byte for throw float 8 long abstract 8 # final break 7 ` | const const ! 0 + ^ package + 6 else % false package package + true for const = % native int ! finally 9 static implements. for for(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. for for(Unknown Source)
at  while 1 protected 5 synchronized # , 0 volatile + 6 synchronized short this | private " 3 " byte for throw float 8 long abstract 8 # final break 7 ` | const const ! 0 + ^ package + 6 else % false package package + true for const = % native int ! finally 9 static implements. for for(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. new default(Unknown Source)
at  throws ? false % for abstract native final * 6 9 long ! float { protected do synchronized strictfp return ! goto instanceof int 0 byte = $ { abstract = do case case new + 4 boolean synchronized break 1 static try strictfp 1 if 7 throw final } 2 super super 9. ^ if(Unknown Source)
 
-- Affected screen --
Details:
Screen name:  int null const extends native ' final case true volatile interface " long 9 volatile static const switch import private abstract # break interface class $ 9 ! while 5 " strictfp * break throws ! + ? break int try super throw & double { + # true protected switch private implements
Stacktrace:
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. = int default(Unknown Source)
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. 1 `(Unknown Source)
at  3 = class finally throws interface byte ? transient abstract float null 1 ` int false | strictfp ` switch * private & & ` 1 int true 0 while goto private synchronized { } true char - return false 8 volatile while true protected short interface throw abstract class =. | float(Unknown Source)
at net.minecraft.client.main.Main.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at pl.blazingpack.launcher.BlazingPackLauncher.main(BlazingPackLauncher.java:27)
 
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 7 (x86) version 6.1
CPU: 2x Intel® Celeron® CPU E3300 @ 2.50GHz
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 325539216 bytes (310 MB) / 721420288 bytes (688 MB) up to 956301312 bytes (912 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx900M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: blazingpack_1.8.8
LWJGL: 2.9.2
OpenGL: GeForce GT 1030/PCIe/SSE2 GL version 4.6.0 NVIDIA 391.35, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
 
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: 
Current Language: Polski (Polska)
Profiler Position: N/A (disabled)
CPU: 2x Intel® Celeron® CPU E3300 @ 2.50GHz
 

 [/spoiler]

 

 



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