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Problem z Mcedit


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#1 WiecznyRD

WiecznyRD

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  • WiecznyRD

Napisano 24 April 2020 - 18:29

Witam, mam problem z programem Mcedit. Obojętnie na jakiej wersji włączam program to cały czas pojawia mi się ten sam komunikat. Jest ktoś w stanie pomóc?

 

MCEdit version: 2.0.0-beta14

Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]

Platform: win32

System version: Windows-10-10.0.19041

Processor: AMD64 Family 23 Model 8 Stepping 2, AuthenticAMD

 

Obtained a GL context with this format:

Valid: True

Version: 4.6

Hardware Accelerated: True

Depth buffer: True, 24

Double buffer: True

Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

 

Driver info:

GL_VERSION: 4.6.0 NVIDIA 441.66 (4, 6)

GL_VENDOR: 'NVIDIA Corporation'

GL_RENDERER: 'GeForce GTX 1660/PCIe/SSE2'

 

------

 

Unhandled Exception

 

Traceback (most recent call last):

File "mcedit2\editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab)

File "mcedit2\worldview\minimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView)

File "mcedit2\util\raycast.py", line 30, in rayCastInBounds

File "mcedit2\util\profiler.py", line 73, in _wrapper (self is a Profiler)

File "mcedit2\util\raycast.py", line 77, in rayCast

File "mcedit2\util\raycast.py", line 215, in advanceToChunk

File "mceditlib\worldeditor.py", line 831, in getChunk (self is a WorldEditorDimension)

File "mceditlib\worldeditor.py", line 499, in getChunk (self is a WorldEditor)

File "mceditlib\cachefunc.py", line 77, in __call__

File "mceditlib\worldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor)

File "mceditlib\anvil\adapter.py", line 922, in readChunk (self is a AnvilWorldAdapter)

AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x0000017BEAF664C8>

 



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